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MonoDevelop Breakpoints don't stop execution
I'm having an issue trying to debug a Unity application. I set a breakpoint and attach-to-process. Then I run the game and get to the point where I hit the breakpoint. Instead of breaking and stopping execution I get an error saying:
The vm is not suspended.
This means I cannot break into or debug my application. Does anyone know what is going on here and how I can fix this?
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