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This question was closed Feb 21, 2017 at 05:23 PM by MatheusDomingos for the following reason:

The question is answered, right answer was accepted

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Question by MatheusDomingos · Feb 21, 2017 at 02:17 PM · c#custom editor

Editor Window script getting values from another script

Hey guys, I'm doing a custom editor and I need to show some values from another script, but always when I try, it return me the following error, NullReferenceException: Object reference not set to an instance of an object.

Here's my editor script:

 using UnityEngine;
 using UnityEditor;
 
 public enum enumType
 {
     player,
     itens
 }
 
 public class DataBaseEditor : EditorWindow {
 
     bool playerGroup = false;
     bool itenGroup = false;
 
     public enumType type;
     private PlayersDatabase data;
 
     //CREATE WINDOW
     [MenuItem ("Window/Database Editor")]
     static void Init()
     {
         DataBaseEditor window = (DataBaseEditor)EditorWindow.GetWindow (typeof (DataBaseEditor));
         window.Show();
     }
 
     void Start()
     {
         data = GameObject.FindGameObjectWithTag("Game Controller").GetComponent<PlayersDatabase>();
     }
 
     //CONTENT
     void OnGUI()
     {
         //DROPDOWN LIST
         type = (enumType) EditorGUILayout.EnumPopup(type);
         if(GUILayout.Button("Select"))
             dropDown(type);
 
         if(playerGroup)
         {
             Rect r = (Rect)EditorGUILayout.BeginVertical();
                 GUILayout.Label("NAME", EditorStyles.boldLabel);
                 GUILayout.Label("Max HP: ");
                 EditorGUILayout.IntField(data.maxHP[1]);
 
             EditorGUILayout.EndVertical();
         }
 
         if(itenGroup)
         {
             Rect r = (Rect)EditorGUILayout.BeginVertical();
                 GUILayout.Label("Item");
             EditorGUILayout.EndVertical();
         }
     }
 
     void dropDown(enumType selected)
     {
         switch(selected)
         {
             case enumType.player:
                 playerGroup = true;
                 itenGroup = false;
             break;
             case enumType.itens:
                 playerGroup = false;
                 itenGroup = true;
             break;
         }
     }
 }

And here's my "Database" script

 using UnityEngine;
 
 public class PlayersDatabase : MonoBehaviour {
 
     public static PlayersDatabase control;
 
     //PLAYERS INDEX
     public int[] playerIndex;
 
     //BASIC STATS
     public int[] maxHP;
     public int[] maxMP;
     public int[] maxXP;
     public int[] bAtk;
     public int[] bMAtk;
     public int[] bDef;
     public int[] bMDef;
     public int[] bStr;
     public int[] bItl;
     public int[] bAcc;
     public int[] bCrt;
     public int[] bAgi;
     public int[] bEva;
 
     void Awake()
     {
         if(control == null)
         {
             DontDestroyOnLoad(gameObject);
             control = this;
         }
         else if(control != this)
             Destroy(gameObject);
 
         playerIndex[0] = 1;
         maxHP[1] = 200;
     }
 }

The error is on line 44.

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Best Answer

Answer by Adam-Mechtley · Feb 21, 2017 at 02:49 PM

EditorWindow does not have a Start callback, so I'm assuming your data field is never assigned, and hence is always null. I would instead suggest you add a control at the beginning of your OnGUI callback to load in the specific PlayersDatabase you're wanting to inspect, and exit the OnGUI callback early if it is null.

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avatar image MatheusDomingos · Feb 21, 2017 at 05:22 PM 0
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Thanks man, it's working now :D

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