Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
2
Question by TaesikYoon · Oct 13, 2015 at 02:25 AM · c#collisionarraycustom editorcustom-inspector

How can I modify 'SerializedProperty' that contain 'Array' in Custom inspector?

How can I modify 'SerializedProperty' that contain 'Array' in Custom inspector?

I'm trying to make it looks like below

alt text

myClass.cs

 using UnityEngine;
 using System.Collections;
 
 public class myClass: MonoBehaviour {
     
     // make string array
     public string[] stringArray;
 
     void Update () {
         // Do something.
     }
 }

myClassEditor.cs

 using UnityEngine;
 using UnityEditor;
 using System.Collection;

 public class myClassEditor: Editor {

     // Make SerializedObject
     SerializedObject serializedObj;
     // Make SerializedProperty
     SerializedProperty stringArrayProp;

    void OnEnable() {
        serializedObj = new SerializedObject (target);
        // Find property
        stringArrayProp = serializedObj.FindProperty ("stringArray");
    }

    public override void OnInspectorGUI() {
        serializedObj.Update();

        // Draw EditorGUILayout
        EditorGUILayout.PropertyField(stringArrayProp, new GUIContent("BookList"), true); // it's not working.

        serializedObj.ApplyModifiedProperties ();
    }
 }

Does anyone know how to do this?

array.jpg (29.8 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

33 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Objects in Custom Editor Resetting on Play 1 Answer

ApplyModifiedProperties() ignored on nested serialized property w custom editor and custom property drawer 2 Answers

No type in ObjectField created in uxml (UIElements) 3 Answers

CapsuleCollider check if grounded 1 Answer

How to Make A Character Stop At Wall? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges