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Question by captaintechnicality · May 10, 2018 at 06:36 PM · graphicsprojectordecalsprojectors

Projectors Not Following Clipping Plane Distance

We are using projectors in our game to place bullet impacts on surfaces. Most of our game is cave interiors, so a lot of our tunnels are single, pipe shaped models. When trying to place a decal on the inside of these surfaces, the near and far clipping plane settings get ignored, and the decal gets placed both on the near front wall, and the far wall behind it. I am pretty sure this is a bug. Is there any fix or workaround for this?

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