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Question by maximill101 · Apr 04, 2020 at 08:55 PM · touch controlsclones

I am new to unity using c# and want to move specific clones to my touch position when I touch them.,Hi I am new to unity and using c#. I want to move clones with touch one at a time wen I touch them.

This script is connected to the prefab I am cloning

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class moveble : MonoBehaviour { Vector3 TP; public static bool CME;

 public Transform tr;
 
 private void Start()
 {
     tr = GetComponent<Transform>();
     CME = create.CME;
    
 }


 private void Update()
 {
  
     
     
     
     if (CME = true && Input.touchCount > 0)
     {
         Touch touch = Input.GetTouch(0);
         TP = Camera.main.ScreenToWorldPoint(touch.position);
         TP.z = 13;
         tr.position = TP;
         
         Debug.Log("1");
         
         if (touch.phase == TouchPhase.Ended)
         {
            
         }
     }
 }

},this is the script I am using using System.Collections; using System.Collections.Generic; using UnityEngine;

public class moveble : MonoBehaviour { Vector3 TP; public static bool CME;

 public Transform tr;
 
 private void Start()
 {
     tr = GetComponent<Transform>();
     CME = create.CME;
    
 }


 private void Update()
 {
  
     
     
     
     if (CME = true && Input.touchCount > 0)
     {
         Touch touch = Input.GetTouch(0);
         TP = Camera.main.ScreenToWorldPoint(touch.position);
         TP.z = 13;
         tr.position = TP;
         
         Debug.Log("1");
         
         if (touch.phase == TouchPhase.Ended)
         {
            
         }
     }
 }

}

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avatar image maximill101 · Apr 04, 2020 at 02:52 PM 0
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sorry abut the typo at the top.

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Answer by pihels · Apr 05, 2020 at 01:50 PM

Looks like this script would move all of the objects regardless of which one you are touching? As I understand you want to only move the clone you are touching?

You should specify which clone you want to move by adding a collider to your object and using something like raycasting to find out which object you touched. Another option is adding a collider and using PointerDown and PointerUp events (these should also work with touchscreens).

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