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Question by Borzi · Sep 02, 2013 at 06:24 PM · functionstartawake

Function that triggers something as soon as Object is "Set Active"

Start() doesnt work for this and I dont think Awake() does either. Anybody know something that does?

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Answer by Rawkjs · Sep 02, 2013 at 07:15 PM

I think you could use the OnEnable hook on the Monobehaviour. It gets called when an object is set active or your component is enabled.

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avatar image Borzi · Sep 02, 2013 at 07:47 PM 0
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 void OnEnable ()
     {
     Gun.Instance.ResetGuns();
     Debug.Log("Reset Guns");
     }

Like this? Because then it doesn't work unfortunately.

avatar image Rawkjs · Sep 02, 2013 at 08:06 PM 0
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Yeah that would be how I thought of it.

avatar image StonehawkArchitect · Mar 01, 2021 at 12:16 PM 0
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Helped me, thanks for that one :)

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Answer by DDP · Sep 02, 2013 at 06:51 PM

What about making your own function in a component, and call gameObject.SetActive() in that function? Then you can use delegates or whatever.

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avatar image Borzi · Sep 02, 2013 at 06:57 PM 0
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Well I have a function called "Spawn" where the object is set Active, but apparently you cant call functions in an RPC, which is why I am asking.

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Answer by jmschuaquico · Sep 03, 2013 at 04:18 AM

OnEnable() is the one triggered then setting an object active.

Monobehaviour.OnEnable()

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avatar image Borzi · Sep 03, 2013 at 05:23 AM 0
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Do you know how I could get this to work on C#? Because I already tried (if you look at previous answers) and it didn't work with a simple "void". I don't really need it anymore though, I'm just curious.

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