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Question by yusolaifdfer · Mar 31, 2013 at 07:03 AM · functionnot workingstartawake

awake and start functions not working

 using UnityEngine;
 using System.Collections;
 
 public class lvl1_controller : MonoBehaviour {
     
     public int collision_1 = 0;
 
     // Use this for initialization
     void awake () {
     Debug.Log("awake");
     }
     void start () {
     Debug.Log("Start");
     }
     IEnumerator start2 (){
         yield return new WaitForSeconds(3);
         Debug.Log("3 Secs pass");
     }
     
     // Update is called once per frame
     void Update () {
     // this works ~~ Debug.Log("updating");
     }
 }

The update function works. And no even if I remove the IEnumator it still doesn't works.

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avatar image yusolaifdfer · Mar 31, 2013 at 07:43 AM 0
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There is no compiling error, but it just doesn't work, the functions are not called.

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Answer by Chronos-L · Mar 31, 2013 at 07:50 AM

It is void Awake() and void Start() not void awake() and void start()

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avatar image Chronos-L · Mar 31, 2013 at 07:51 AM 0
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Function and class name : Capitalized, variable name : camel (Capitalized all but the first word)

avatar image yusolaifdfer · Mar 31, 2013 at 09:14 AM 0
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Damn I feel dumb now. By the way, IEnumarator Start2 doesn't work, I guess multiple start functions are not available.

avatar image Chronos-L · Mar 31, 2013 at 09:18 AM 0
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This blogspot on coroutines might be able to help you

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Answer by DavidDebnar · Mar 31, 2013 at 07:54 AM

Built-in functions have to be capitalized. Use "Awake ()" and "Start ()" instead.

--David

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