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Question by Anuke · Dec 11, 2013 at 03:22 PM · pixelpixel art

Chunky Pixels

I have a 2D game with a 16-bit style. The pixel art is "chunky" and low-quality when I'm not looking directly at it. I'm pretty sure thi has nothing to do with textures; they aren't blurry and look fine when I'm close up to them. Also, the font/TextMesh I use has the same problem - it becomes low-quality from a slight distance.

I think this is somewhere in the grahpics settings, but where?

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Answer by Stone-Legion · Dec 11, 2013 at 03:26 PM

Go to the editor, click on the image and change the filter mode and format to see if that does the trick. Are you seeing the chunky image in the game editor or even when you run the game outside of unity? You can change the quality settings as per the 2nd photo below.

alt text

alt text


spritesettings.png (17.1 kB)
imagequalitysettins.png (107.2 kB)
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avatar image Anuke · Dec 11, 2013 at 03:41 PM 0
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Just so you know, I use cursor ins$$anonymous$$d of sprite for the textures. Is that okay, or should I make them sprites?

The sprite looks fine in the inspector and when I'm looking at it in the scene; however, when I press play, the become chunky. Also, it's not just the pixel art - I have a non-pixelated font that also becomes low-quality.

What graphics settings do I need to change?

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