How to show both sides of a plane
I'm using 3DS Max to create a flag object.
I have created a 2-sided material from an Bitmap and assigned it to the plane in Max, however when I import into Unity the backside does not display.
How do I get the backside to display?
I found a post here from a Blender user but I couldn't figure out how to apply this to Max. I'm a new to Unity. thanks
Answer by RCrusoe · May 29, 2017 at 01:19 AM
Thanks @Cuttlas-U - I've gone with the option of creating 2 plane and reversing the normals of one (to mimic the back of the flag
Answer by Cuttlas-U · May 28, 2017 at 12:14 PM
hi; this is not a problem about showing a both side of a 3d model; I'm a programmer and don't really know a lot about this but we had this problem in our team before and our 3d model designer told me that there was some problems with material that he was using in 3d max that unity do not support them ;
also i remember there was some problem about some thing called "Shell" that is a feature of 3d max and unity has problem with ;
so till some pro help u here i think u can work on these :) have a good day
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