Question by
Cygnus138b · May 27, 2018 at 06:07 PM ·
texturesdataimagesbitmap
Using >8K BMP images as data sources, not textures?
Hi!
I'm currently trying to figure out how to use a 16K BMP image as a data source rather than as a texture. Basically, I want to be able to get RGB data from a single pixel in this image for data purposes. However, I'm finding that the max size I can import this image as is 8K. Does anyone have any idea how I can utilize the full 16K of the image without Unity compressing it down on import?
Thank you so much!
Comment
Answer by sambalbij · Jul 16, 2018 at 02:18 PM
I think you might be able to use the same strategy as this thread did for viewing 8k images when 4k was the max. http://www.41post.com/4416/programming/unity3d-using-textures-larger-than-4096x4096