Question by
PetomPixel · Aug 30, 2016 at 07:21 PM ·
movementpixel2d-gameplay
Move Player one pixel at a time
I finally managed to get my player moving and stopping when hitting a wall, but now I have a new problem: I want him to move a pixel at a time while still retaining the option to change his speed (and the ability to be blocked by other 2DRigidBodies), so that his pixels will always line up with the scenery.
Is there any way to achieve this?
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