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Question by xandy92 · Aug 30, 2016 at 06:56 PM · movementtrigger2d-gameplay

Adding time to game clock when item picked up?

Hi everyone, I am creating a 2D game where if the player picks up a coin on the map, time is added to the overall game clock. I have created a script for the timer that is displayed on the UI, and a separate script that detects the trigger of a player hitting a coin. But it does not work. Any solutions to this? Thanks!

using UnityEngine; using System.Collections; using UnityEngine.UI;

public class CountdownTimer : MonoBehaviour {

 public float startingTime = 30;
 public Text theText;
 // Use this for initialization
 void Start()
 {
     theText = GetComponent<Text>();
 }

 // Update is called once per frame
 void Update()
 {
     startingTime -= Time.deltaTime;
     theText.text = "" + startingTime;

 }

}

And here is the trigger script:

using UnityEngine; using System.Collections; using UnityEngine.UI;

public class CoinTrigger : MonoBehaviour { public int startingTime { get; private set; }

 // Use this for initialization
 void Start () {
 
 }
 
 // Update is called once per frame
 void Update () {
 
 }
 public void OnTriggerEnter2D(Collider2D other)
 {
     if (other.gameObject.CompareTag("Coin"))
     {
         startingTime += 10;
     }
 }

}

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