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Pixel art trail renderer
Hi, so I'm trying to create a pixel art style game, and Im having trouble with the trail renderer, which is a vital part of the game. The sleek and smooth look of the trailer doesnt match the rest of my game, is there anyway to get it to be a bit more pixelly?
Two untested thoughts: you could animate the texture with pixel blocks changing, or two you could use a ParticleSystem with little blocks as the particles.
Answer by wibble82 · Apr 30, 2014 at 06:48 PM
I've not used it, but you could try setting the texture you're using to have a filter mode of 'point'. This stops the renderer nicely blurring the pixels, so a small texture will look very blocky.
It was a good try, but the issue was it still has the same square shape to the trail, and it stretched the texture rather than duplicating it
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