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Question by hakermania · Jul 13, 2013 at 10:01 PM · materialtrailrenderer

Make trail renderer's material

As it is suggested in the documentation (http://docs.unity3d.com/Documentation/Components/class-TrailRenderer.html) we should generally use particle shaders as materials in trail renderer for having the best result.

I want to create something similar to the effect that is being shown to the example, there, but I don't know where to start from. I did search about Particle Shaders but nothing useful came up.

So, what software should I use in order to make a texture for such a material?

Also, the documentation is not clear enough about the array of materials that can be used. Why to use an array of materials?

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Answer by DubstepDragon · Jul 26, 2013 at 07:25 PM

I am not sure, however, usually any material with transparent edges works fine.

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avatar image hakermania · Jul 26, 2013 at 07:53 PM 0
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Hey, thanks for the answer :) I will try to search what you've just said.

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Answer by tpartee-zspace · Dec 29, 2020 at 01:14 AM

The reason the editor allows you to add multiple materials is so you can layer them into the trail to achieve multiple effects in a single trail using different textures/shaders, which allows you to achieve pretty complex trail effects.

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