Question by 
               KraykonDev · Feb 05, 2016 at 04:22 PM · 
                spawnobstaclerandomly  
              
 
              Spawn different obstacles
Hello, i got this script that is spawning obstacles but is just spawning the same prefab every time and i want to randomly spawn other obstacles to! here is the script i am using:
 public GameObject barGroup; //bargroup,contains 3 bars left and right
 public float distanceBetweenBarGroups;
 Transform playerTransform;
 void Start()
 {
     playerTransform = GameObject.FindGameObjectWithTag("Player").transform;
     OnGameStart();
 }
 float lastPlayerPosition;
 void Update()
 {
     //if player player somes 6 units distance from its last distance ,then we will create new bar group
     if (playerTransform != null && playerTransform.position.y - lastPlayerPosition > 6)
     {
         createNewGroup();
         lastPlayerPosition = playerTransform.position.y; // to store the present ball position y .
     }
 }
 int groupIndex = 1;
 void createNewGroup()
 {
     GameObject barGroupNewInstance = GameObject.Instantiate(barGroup) as GameObject;
     barGroupNewInstance.transform.position = new Vector3(-5.21f, distanceBetweenBarGroups * groupIndex, 0); //this will create new bars group
     groupIndex++;
 }
 void OnGameStart()
 {
 
 }
you are a boll that if you tap the screen it will flap and its gonna continue like that and obstacles will spawn up.
please help me! :)
               Comment
              
 
               
              and btw i am using those:
using UnityEngine; using System.Collections; using System;
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