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Question by ELITEMASTER321 · Jun 21, 2020 at 01:10 AM · prefabstatictreesbatchingstatic batching

Static batching not working (HDRP)

Hi I'm using the HDRP render pipeline and I've placed trees on an island from a prefab. I set the prefab as static so it would use static batching. I've got static batching turned on in the project settings and I can't find any answers anywhere about this. The profiler says that theres like around 22k batches and 60k verts and 90k polygons. The lag is crazy when I build and run it and each type of tree has its respective material. So if anyone knows how to fix this please let me know. :) alt text

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