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Question by GlorifiedPig · Oct 27, 2018 at 09:45 PM · unity 5networkinganimatoraibots

uNet implementing bots with max players per connection

Hey, I've got the Unity Network Lobby component enabled, and I wish to have "max players per connection" set higher so I can have the host choose whether or not to add "bots". How do I check which connection each gameobject is defined to? I want to make it so if the connection is his main one, he gets to play as that, but if there's a 2nd one or 3rd+ one, it gets turned into a bot and he has no access to move it around and use its camera.

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