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destructor465 · Jun 25, 2017 at 04:55 PM ·
unity 5networkingnetworkbotsmany
How many networked entities Unity can handle with frequent updates?
If your 2D game has many bots(50-200) who all are moving, rotating(around one z axis), shooting(so we can count bullets in) and they have their rigidbodies, will NetworkManager able to update them fast enough so they move smoothly?
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