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Question by Marsallima · Jan 01, 2012 at 01:39 AM · guifpsresolutionscale

GUI Resolution Ajust

How do I do to Make the GUI fit to the screen resolution, so when the resolution resize the GUI fit the resolution.

Here the Script

function OnGUI () { if(municaoSelect){

     (GUI.Button (Rect (guix,guiy,300,20), "Aperte E para pegar " + municao + " de municao."));
 }

}

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Answer by robert_mathew · Jan 01, 2012 at 05:24 AM

 GUI.Button(new Rect(Screen.width * (1f/6.55f),Screen.height * (0.1f/6.3f),Screen.width * (4.8f/6.55f), Screen.height * (0.85f/6.3f)),"Click"); //c#

 GUI.Button(Rect(Screen.width * (1f/6.55f),Screen.height * (0.1f/6.3f),Screen.width * (4.8f/6.55f), Screen.height * (0.85f/6.3f)),"Click"); //java script


this will adjust the GUI depending on screen reslotion

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avatar image Marsallima · Jan 01, 2012 at 05:48 AM 0
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Thanks Dude, Happy New Year :D

avatar image WinterDog_Dev · Jul 10, 2014 at 12:59 AM 0
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is there a script for a toggle button like : GUI.Toggle(Rect(Screen.width * (1f/6.55f),Screen.height * (1f/6.3f),Screen.width * (2f/6.55f), Screen.height * (0.5f/6.3f)),"Start Game", "Button"); if I use that it logs an error : BCE0023: No appropriate version of 'UnityEngine.GUI.Toggle' for the argument list '(UnityEngine.Rect, String, String)' was found.

cheers :)

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