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              This question was 
             closed Aug 07, 2017 at 07:30 AM by 
             blafed for the following reason: 
             
 
            Other
Setting default quality level for WebGL Build not working
Why i can't set my build custom quality level,
I tried set it via code and via editor (check the green mark) but still not working.
here is my code:
     void Awake()
     {
         int index = Array.IndexOf(QualitySettings.names, "Best");
         QualitySettings.SetQualityLevel(index);
     }
 
               it works fine in Editor, and Standalone build target. but in WebGL build target doesn't work.
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