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Question by SahanD · Jul 16, 2019 at 09:21 AM · performance optimizationqualitysettings

Game objects should change according to graphic quality

when i choose the graphic quality as medium or below that, few shaders didn't work. is there is a way that i can enable lower performance shaders in the selected graphic quality levels. pictures attached

  1. lower graphics settings and sea shader didn't work.

  2. higher graphics settings its works

what i need to do is enable plane sea (low performance shader) in the lower settings.

image01 image02

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Answer by ryanmillerca · Jul 16, 2019 at 03:17 PM

There's no built-in functionality that I'm aware of that does this. However, you can write a script that replaces the shader. On Start() you can use QualitySettings.GetQualityLevel() https://docs.unity3d.com/ScriptReference/QualitySettings.GetQualityLevel.html to detect the current quality setting, then set the material's shader accordingly using Material.shader = https://docs.unity3d.com/ScriptReference/Material-shader.html

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avatar image SahanD · Jul 17, 2019 at 04:27 AM 1
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Thank you, @ryanreptoid

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