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Question by SweatyChair · Jan 23, 2018 at 07:18 AM · texturemeshipadqualitysettingsrefresh

Unwanted dark strips on mesh texture in iPad Pro.

Some unwanted dark strips showed on mesh texture in iPad Pro 2017. It doesn't happen to Editor, iPhone or Android...

iPad Pro: iPad Pro

Editor: Editor

It seems related to screen refresh rate? I've tried different texture format/compression setting but still resulting the same problem... The mesh is using shader CustomLightingSimpleSoftFogRS from Marvelous Techniques plugin.

Quality Settings: Quality Settings

Texture Import Settings: Texture Import Settings

image-2018-01-23-18-12-17.jpg (310.8 kB)
image-2018-01-23-18-13-26.jpg (71.7 kB)
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avatar image Neamtzu · Jan 23, 2018 at 08:37 AM 0
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This may be caused by the sprite compression settings. Can you upload a screenshot with them too?

avatar image SweatyChair Neamtzu · Jan 24, 2018 at 01:36 AM 0
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Thanks for the reply n uploaded. That's what I thought in the first place and I did try using larger size (512), Best Quality, RGBA, PVRTC, etc. All results the same problem...

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Answer by SunnyChow · Jan 24, 2018 at 10:37 AM

There are several ideas for to try: 1. change the shadow setting, the bias is probably too close to the mesh. 2. change the camera's far clipping plane, some device doesn't deal with depth buffer very well 3. are you using normal map? try change the compression setting

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avatar image aurelioprovedo · Jan 24, 2018 at 02:03 PM 0
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+1

Judging from your screenshot, it definitely has to do with the shadow projection settings.

The ground renderer is both receiving AND casting shadows. The artifact you see in the ground is due to self-shadowing. Try unchecking the Cast shadows in the Renderer. Also, you will gain a lot of performance.

avatar image SweatyChair aurelioprovedo · Jan 25, 2018 at 03:29 AM 0
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Thanks for the reply, unchecking the cast shadows seems not a good option coz it makes the scene so fake without shadow... I will try to tinker the light bias a bit to see if it work, will update if it works.

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