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Question by unithan · Jul 03, 2017 at 02:35 PM · terraintree creatorleaves

Bad Leaves in Unity

I'm using the tree tool to create a tree. Everythings good except some leaves are displaying the wrong material. They appear to be showing a break material? This is my first attempt, so I may just be doing something clearly wrong.

I would like to know how to display just the leaf material and not what appears to be the inside of the tree trunk as a leaf.

alt text alt text

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avatar image JeffHardddyyy · Jul 03, 2017 at 02:38 PM 0
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Can I see a photo of the components?

avatar image unithan · Jul 03, 2017 at 03:10 PM 0
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https://i.stack.imgur.com/Yn9f4.png

avatar image unithan · Jul 03, 2017 at 03:10 PM 0
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https://i.stack.imgur.com/AUih7.png

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Answer by JeffHardddyyy · Jul 03, 2017 at 02:39 PM

This is the default, does it look like this?

EDIT: Did you maybe delete a texture in the Project tab by accident? alt text


temp.png (80.6 kB)
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avatar image unithan · Jul 03, 2017 at 03:11 PM 0
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Thanks, but no. $$anonymous$$eant to add pics...

https://i.stack.imgur.com/AUih7.png https://i.stack.imgur.com/Yn9f4.png

avatar image JeffHardddyyy unithan · Jul 03, 2017 at 03:18 PM 0
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Did you maybe assign the wrong thing ?

avatar image unithan JeffHardddyyy · Jul 03, 2017 at 03:24 PM 0
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Well, there's only one assigned material and some leaves are displaying correctly. It appears to be showing 2 materials.

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Answer by Ambrose998800 · Jul 03, 2017 at 04:54 PM

Seems you're using the wrong kind of material for the leaves... There are many different ways to use leaves- and tree-textures in unity, some of them fold two textures up in one.

I could reproduce the issue and solve it by create another texture for leaves only:

alt text


leavesliced.jpg (56.8 kB)
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