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High energy impact with basic 3D scene
Hey everyone,
I'm developing a low poly game and when I first tested in IOS I was blown away by the resource consumption. After a while testing I have realized that even a new 3D scene with a platform and a ball pushed in a direction with a constant force was using 20% of the processor and very high energy impact. How is this possible? Even the phone heats ups a bit.
Wile my game has around 100K Verts I would like to focus the discution on this simple test.
I have done the following : - Set Vsync to every second V blank (30 fps) - Manually added script -> Application set target frames to 30 - Minimum quality settings (High on IOS)
Setup : Macbook Pro mid 2012 and a iPhone 7 plus
Xcode: 11.3.1 Os: Mojave Unity: 2019.3.3f1 Personal
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