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Question by $$anonymous$$ · Aug 17, 2014 at 10:03 PM · energysprinting

Problem Draining Energy Float When Sprinting

I'm making a multiplayer game where the players can sprint and I can not get the energy float to go down when sprinting. Players start with 100 energy and I want it to go down by 10 by deltatime. this is my current script. I've looked everywhere and have tried almost everything.

 using UnityEngine;
 using System.Collections;
 
 public class SprintScript : MonoBehaviour {
     
     private float walkSpeed = 7;
     private float sprintSpeed = 13;
     
     private CharacterMotor cMotor;
     private CharacterController cController;
 
     //Used in affecting the player's energy.
     private PlayerEnergyScript energyScript;
     private float energyCost = 10;
     
     // Use this for initialization
     void Start () {
         if (networkView.isMine == true) {
             energyScript = transform.GetComponent<PlayerEnergyScript>();
             cMotor = transform.GetComponent<CharacterMotor>();
             cController = transform.GetComponent<CharacterController>();
         }
         else {
             enabled = false;
         }
     }
     
     // Update is called once per frame
     void Update () {
         float speed = walkSpeed;
         if(cController.isGrounded && Input.GetButton("Sprint") && energyScript.energy >= energyCost) {
             speed = sprintSpeed;
             DrainEnergy();
         }
         cMotor.movement.maxForwardSpeed = speed;
     }
 
     void DrainEnergy () {
         energyScript.energy -= energyCost * Time.deltaTime;
     }
 
 }
 

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Answer by GimLee · Aug 17, 2014 at 11:21 PM

Maybe my stamina script can inspire you.

     public void StaminaDecrement()
     {
         stamina = stamina + Time.deltaTime * 5;
         if (stamina >= 100 && isDead == false)
         {
             Die();
         }
     }

This one is starting at stamina = 0 though. And then counting upwards towards 100 where the player will die if it reaches that.

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avatar image $$anonymous$$ · Aug 18, 2014 at 12:59 AM 0
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This doesn't really help me much in my current situation but thank you for your comment :)

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