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Question by Systemfre1 · Oct 23, 2020 at 12:44 PM · shaderpipelinegraphdefinitionhigh

Shader Graph and Exposure issues

So I've been messing around with shader graph for my project and I've come across an interesting problem. I created a displacement/distortion kinda effect to put infront of a portal and it works fine, except for when I turn up the exposure in my scene for the lighting

The first image shows the effect working but the exposure on my sky volume is set to 0

This second image shows the exposure set to 8 which is where it should be, but now the effect is... well it's glowing.

So I'm wondering if anyone knows what I should add/change about my shader graph to stop this from happening? This is the graph, real simple

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avatar image Klarzahs · Oct 23, 2020 at 11:11 PM 0
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If I understand you correctly, you want to blend the brightness with your actual portal image? Im unsure about the Shadergraph, but have a look at alpha blending (maybe here). You could also only use the exposure with a rim lighting effect

avatar image Systemfre1 Klarzahs · Oct 23, 2020 at 11:19 PM 0
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I don't think I want to blend the brightness, I want the portal to be as bright as it is with 0 exposure.

In short I want to stop it glowing.

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