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Question about Unity's Shader Graphs and Low End Pipeline
I recently created an awesome shader(which is new to me) using he new Shader Graphs and the new Low End Pipeline. Is there an easy way to convert it and use in a Unity Project made in Unity 2018.1?(I assume not easily). If not, how stable would it be to make a new project in the LOW End Pipeline and copy over the 2018 project file to it in order to use the graph shaders?
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