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Question by Wahooney · May 11, 2011 at 05:17 PM · shadingdeferredshader-replacement

Can one use Shader Replacement with Deferred shading

I guess the title says it all: Can one use Shader Replacement with Deferred Shading?

In my case as soon as I enable forward shading my replacement shaders work. Switch to Deferred and it breaks.

Any ideas?

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Answer by Prince_of_Persia · Dec 13, 2013 at 07:47 PM

I had the same problem,But I was using a temporary camera to render with replaced shaders (Not main camera). So there is no reason for temporary camera to have deferred pipleline.

 cam.CopyFrom(Camera.main);
 cam.targetTexture = targetTex;
 cam.renderingPath = RenderingPath.Forward;
 cam.SetReplacementShader(ReplaceMentShader,null);
 cam.Render();
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avatar image ModLunar · Jun 23, 2019 at 11:31 PM 0
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Long time ago, but my goodness, you saved me. I wasted a lot of time because I was using cam.CopyFrom(Camera.main); basically, but then was forgetting that my project uses Deferred, and so the temporary camera I was using also copied the Deferred rendering path, failing to use my shader replacement... haha. Thank you so much.

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