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Question by daniel92wombat · Jul 09, 2014 at 06:52 PM · toonshading

In a 2D game development- can the character asset can be made from Maya?

Hi there,

I am under development to create a very flat cartoony toon shader texture for a 3D indie game.

I am very curious if at all, if I was making a 2D game instead, can my characters asset can be created from Maya instead of Photoshop? I thought about the latest Aztez game, and though it is said to be a 2D game, the character rig, animation and visual looks like it was made in 3D space and imply in a 2D visual representation. I am having big cause with toon shading in Unity, and to me, it seem like you need a good knowledge of coding in order to imply a flat cartoony toon shader on a game object in 3D.

This would be very helpful indeed if anyone can answer this.

Many Thanks,

Daniel :)

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avatar image Kiwasi · Jul 09, 2014 at 07:44 PM 0
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You could also say all unity games are 3D. Unity runs everything in the same 3D environment, regardless of weather it is 3D or 2D

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Answer by screenname_taken · Jul 09, 2014 at 06:56 PM

You can do pretty much anything. You'll just put your 3D model and have it work in X and Y. Just rotate the camera 90 degrees and have the projection as isometric instead of perspective.

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avatar image daniel92wombat · Jul 09, 2014 at 08:09 PM 0
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Cool, I am still very new to this, but I wasn't sure if I set my unity to 2D ins$$anonymous$$d of 3D, and the projection in isometric, that it meant I could no longer used a maya character asset with Ik and F$$anonymous$$ rigs :)… But from these answer, I guess I can use a maya asset in this situation?

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