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In a 2D game development- can the character asset can be made from Maya?
Hi there,
I am under development to create a very flat cartoony toon shader texture for a 3D indie game.
I am very curious if at all, if I was making a 2D game instead, can my characters asset can be created from Maya instead of Photoshop? I thought about the latest Aztez game, and though it is said to be a 2D game, the character rig, animation and visual looks like it was made in 3D space and imply in a 2D visual representation. I am having big cause with toon shading in Unity, and to me, it seem like you need a good knowledge of coding in order to imply a flat cartoony toon shader on a game object in 3D.
This would be very helpful indeed if anyone can answer this.
Many Thanks,
Daniel :)
You could also say all unity games are 3D. Unity runs everything in the same 3D environment, regardless of weather it is 3D or 2D
Answer by screenname_taken · Jul 09, 2014 at 06:56 PM
You can do pretty much anything. You'll just put your 3D model and have it work in X and Y. Just rotate the camera 90 degrees and have the projection as isometric instead of perspective.
Cool, I am still very new to this, but I wasn't sure if I set my unity to 2D ins$$anonymous$$d of 3D, and the projection in isometric, that it meant I could no longer used a maya character asset with Ik and F$$anonymous$$ rigs :)… But from these answer, I guess I can use a maya asset in this situation?