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Question by
qJake · Jul 04, 2013 at 09:33 PM ·
shadertoonshading
Cel/Toon shader not rendering correctly
I'm using the basic Toon Shader with an outline, and with the way it extrudes and re-draws vertices along the normal, it doesn't render correctly on my concave model. It seems like it needs to expand/scale the vertices, as well, which it isn't doing.
Is there another cel/toon shader out there that looks the same (and offers the same colorizing features) while rendering the outline correctly, too?
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Answer by diekeure · Jun 08, 2016 at 02:08 PM
Same question but with answer: http://answers.unity3d.com/questions/625968/unitys-outline-shader-sharp-edges.html
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