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Question by qJake · Jul 04, 2013 at 09:33 PM · shadertoonshading

Cel/Toon shader not rendering correctly

I'm using the basic Toon Shader with an outline, and with the way it extrudes and re-draws vertices along the normal, it doesn't render correctly on my concave model. It seems like it needs to expand/scale the vertices, as well, which it isn't doing.

Is there another cel/toon shader out there that looks the same (and offers the same colorizing features) while rendering the outline correctly, too?

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avatar image Patroclo · Jan 14, 2016 at 12:43 PM 0
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i have the same problem :(

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Answer by diekeure · Jun 08, 2016 at 02:08 PM

Same question but with answer: http://answers.unity3d.com/questions/625968/unitys-outline-shader-sharp-edges.html

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