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Question by davvilla · Jul 09, 2012 at 10:52 PM · tilemaplinespacktextures

Black lines after using PackTextures()

I have a tiled based game and to increase performance I'm attempting to use PackTextures() to pack a lot of ground tiles into one texture and use the same material. I got everything working but my result ended up in black lines showing around the tiles. There are 6 different types of grass tiles, that are randomly chosen herein the picture below.

alt text

I tried adding padding to PackTextures with the same results. Does anyone know how to fix this?

Thanks!

screen shot 2012-07-09 at 3.07.10 pm.png (245.5 kB)
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avatar image DarkArts-Studios · Jun 03, 2013 at 09:36 PM 0
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I'm having this issue as well.

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Answer by SeikoTheWiz · Oct 05, 2012 at 10:29 AM

Your atlas has been resized You might be able to solve it by changing it's max size attribute

you can also add padding so that the textures don't overlap

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