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Black lines after using PackTextures()
I have a tiled based game and to increase performance I'm attempting to use PackTextures() to pack a lot of ground tiles into one texture and use the same material. I got everything working but my result ended up in black lines showing around the tiles. There are 6 different types of grass tiles, that are randomly chosen herein the picture below.

I tried adding padding to PackTextures with the same results. Does anyone know how to fix this?
Thanks!
Answer by SeikoTheWiz · Oct 05, 2012 at 10:29 AM
Your atlas has been resized You might be able to solve it by changing it's max size attribute
you can also add padding so that the textures don't overlap
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