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Question by samjone40 · Mar 04 at 10:05 AM · error messageerror builderror-building-player

I have a problem with Unity

When I open the project, this error appears in the program DirectoryNotFoundException: Could not find a part of the path "C:\Users\JOKER\Documents\MY PROJECT\My project\Assets\EasyMobile\Editor\EasyMobileSettings.txt". System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) (at :0) System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options, System.String msgPath, System.Boolean bFromProxy, System.Boolean useLongPath, System.Boolean checkHost) (at :0) (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions,string,bool,bool,bool) System.IO.StreamWriter.CreateFile (System.String path, System.Boolean append, System.Boolean checkHost) (at :0) System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding, System.Int32 bufferSize, System.Boolean checkHost) (at :0) System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding, System.Int32 bufferSize) (at :0) System.IO.StreamWriter..ctor (System.String path) (at :0) (wrapper remoting-invoke-with-check) System.IO.StreamWriter..ctor(string) System.IO.File.WriteAllLines (System.String path, System.String[] contents) (at :0) SgLib.Editor.FileIO.WriteAllLines (System.String path, System.String[] lines) (at Assets/Jigsaw/Jigsaw fixed 2/Assets/EasyMobile/Editor/Common/SgLib/FileIO.cs:89) EasyMobile.Editor.EM_ProjectSettings.Save () (at Assets/Jigsaw/Jigsaw fixed 2/Assets/EasyMobile/Editor/EM_ProjectSettings.cs:116) EasyMobile.Editor.EM_ProjectSettings.Set (System.String key, System.String val, System.Boolean save) (at Assets/Jigsaw/Jigsaw fixed 2/Assets/EasyMobile/Editor/EM_ProjectSettings.cs:98) EasyMobile.Editor.EM_PluginManager.VersionCheck () (at Assets/Jigsaw/Jigsaw fixed 2/Assets/EasyMobile/Editor/EM_PluginManager.cs:42) EasyMobile.Editor.EM_PluginManager.Initialize () (at Assets/Jigsaw/Jigsaw fixed 2/Assets/EasyMobile/Editor/EM_PluginManager.cs:26) UnityEditor.EditorApplication.Internal_CallUpdateFunctions () (at C:/buildslave/unity/build/Editor/Mono/EditorApplication.cs:191)

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