Failed to Build on x64 (IL2CPP) Using 2020.322f1, Anyone can help
ERROR: Failed to resolve base type UnityEngine.AndroidJavaProxy for type HuaweiMobileServices.Utils.GenericBridgeCallbackWrapper in assembly HuaweiMobileServices.dll when linking against the UnityAot profile Fatal error in Unity CIL Linker Unity.Linker.StrippingResolutionBaseTypeException: ERROR: Failed to resolve base type UnityEngine.AndroidJavaProxy for type HuaweiMobileServices.Utils.GenericBridgeCallbackWrapper in assembly HuaweiMobileServices.dll when linking against the UnityAot profile at Unity.Linker.MonoBehaviorUtilities.DerivesFrom(UnityLinkContext context, TypeDefinition type, String[] possibleBaseNames) at Unity.Linker.MonoBehaviorUtilities.IsOrDerivesFrom(UnityLinkContext context, TypeDefinition type, String[] possibleBaseNames) at Unity.Linker.MonoBehaviorUtilities.IsMonoBehaviourOrScriptableObject(UnityLinkContext context, TypeDefinition type) at Unity.Linker.Steps.Rooting.ResolveFromMonoBehaviours.b__6_0(TypeDefinition t) at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext() at Unity.Linker.Steps.Rooting.ResolveFromMonoBehaviours.Process(LinkContext context) at Mono.Linker.Pipeline.ProcessStep(LinkContext context, IStep step) at Unity.Linker.UnityPipeline.ProcessStep(LinkContext context, IStep step) at Mono.Linker.Pipeline.Process(LinkContext context) at Unity.Linker.UnityDriver.UnityRun(ILogger customLogger) at Unity.Linker.UnityDriver.RunDriverWithoutErrorHandling(ILogger customLogger) at Unity.Linker.UnityDriver.RunDriver()
Answer by unity_0AD426A006EE51C47EE8 · Feb 02 at 01:00 PM
I'm integrating huawei ads on my game and trying to make a player build on android (il2cpp) but it won't let me build and show me this error, When I set the settings on Mono, the player build will successfully done, Anyone help would be appreciated.