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Question by
dbrizov · Mar 03, 2019 at 08:18 AM ·
navmeshbakingz-fighting
Is there a vertical offset for the NavMesh when baking
When I bake the NavMesh it has the same Y value as the floor and there is Z-fighting. It's really hard to see if the NavMesh is generated properly, and it is also very annoying when I move around the scene. Can I somehow add a vertical offset to the NavMesh so that there is no Z-fighting?
nav-mesh-z-fighting.png
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Answer by alanblan295 · Aug 01, 2020 at 12:24 AM
Hey,
A Quite late response... But anyways.
I ran into the same problem as you...
The way I managed to work around it was by moving the entire walkable object(s) down a little. Then baking. Then moving the object back up.
Works perfectly ! Genious :P.
Have a nice day !
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