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Question by Muxeu · Jan 29, 2013 at 12:40 PM · androidbugrendererskinnedmeshrendererskinnedmesh

SkinnedMeshRenderer and android problem

Hi all ! We are creating a MMORTS stategy for moblie devices. When created a basic solder model with bones and animation we get stange look on mobile devices.

We tested mesh on Samsung Galaxy S2, Note2 and HTC HD2. On HTC and Note 2 on works fine, but on S2 get stange visial bug. Looks like renderer broke UVs.

Here sreenshot. Renderers use same mesh and same material;

At top os how it look in editor, HTC and Note2 At bottom at S2

Sorry for my bad English.

alt text

bug.jpg (469.5 kB)
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avatar image JelmerV · Jan 29, 2013 at 04:01 PM 0
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are the UVs re-generated or something?

avatar image Muxeu · Jan 29, 2013 at 05:14 PM 0
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no, if UVs re-generated badly bug will apear on all devices. I am using unity 4.0.0f7 (upgrade to 4.0.1 does nothing). S2 divece has android 2.3.5, other devices 2.3.7 and 4.x.x. $$anonymous$$aybe that is problem. I also try to compile project on unity 3.5.

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Answer by Muxeu · Jan 30, 2013 at 08:26 AM

After moving all models to unity 3.5.7 - all works fine !!! Then i install unity4 and upgrade test project (one model on scene, no code) and see bug again ! On same project !

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avatar image Berenger · Jan 30, 2013 at 08:26 AM 0
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IS that an answer or a comment ?

avatar image Muxeu · Jan 30, 2013 at 08:45 AM 0
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no. I think is unity4 bug. There no answer :(

$$anonymous$$aybe unity4 and android 2.3.5 incompatible in some features

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