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Android - first SkinnedMeshRenderer Mesh.DrawVBO() slow
When running on android, the first (?) SkinnedMeshRenderer to render is taking many times longer to render, approx 10ms vs < 0.5ms in the profiler. The meshes are identical. I have tried several other meshes with the same results. It actually runs slightly faster with shadows enabled, possibly caused by the first SMR being part of the shadow map. I do not have this problem on other platforms and MeshRenderers. How can I fix this?
I also see all objects listed under Mesh.DrawVBO() displaying as "N/A" when profiling using a build, but in the editor, they have the correct object names.
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