RenderTexture Inverted on one Camera, but upright on another.
Hi guys,
I have 3 cameras, one rendering to a target renderTexture. And two normal ones, Background and Foreground. "Clear flags" property for Foreground camera is set to "Depth Only" so I can see the image rendered by Background camera.
I, then, apply the renderTexture output to a Mesh's material which is rendered by both FG and BG Camera. But to my surprise, Texture is upright in BG but inverted on FG.
I read that RenderTextures can get inverted in different platforms but in my case, it is not consistent between 2 cameras. Any ideas on how this became possible?
Happens only on Android Device.
Thanks in advance.
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