Unity 2017 .3.1f1 - Android build camera UI flags issue.
Hello,
We are currently porting a console game to android and are having a few camera issues. The camera setup is as such:
The 3d scenes have a scene camera set to 'skybox' flag and the UI has a separate orthographic camera which is set to 'don't clear' flag - so the 2d UI renders in front of the 3d scene.
When we build the game to Android, the 3d geometry no longer renders but the 2d UI does, if we disable the UI camera the 3d scene renders fine. We have tried every combination of camera flags yet we can't figure out why the UI camera is affecting the 3d scene camera in this way...
Anyone seen this before?
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