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Question by nerkderk · Feb 11, 2018 at 05:14 PM · physicsdynamiclabels

How to place dynamic labels based on touches using this example code

I am working with the awesome answer posted here: https://answers.unity.com/questions/888669/put-dynamic-labels-around-3d-model.html

I would like to know how to place a new InterestPoint and assign it to the existing InterestPointGroup in code, based on a touch/click point on a 3d model in the scene.

Should I make a prefab that includes all label elements, and then instantiate a new one on touch? If so, how does that get "assigned" to the interest point group? I am not as skilled as the answerer/OP on the above post, so unfortunately I think I need a bit of a more basic explanation than the amazing one that @Scribe supplied

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