Unity 2018 Cloth Simulaton help needed,Unity 2018 Cloth collision for a trampoline
I would like the plane to support the ball's weight dynamically. I need it for a sports-themed project, I would like to make soccer goals that react to and affect balls and a trampoline which can bounce a character's capsule collider. I already followed many cloth tutorials successfully with flags and capes, but no luck with these so far. Here is a Video on how I did (not) so far: https://youtu.be/7tWRqfgrpRc
I am open to more complex solutions such as maybe a dynamic mesh deforming shader, or scripts ( I got help but can't write the code myself),Hi, I have a sports-themed asset pack that has soccer goals, balls, and trampoline in it, and I would like to make them bouncy, in a way that it 1) reacts and bounces back a ball or a capsule, 2) supports weight dynamically (trampoline). So far I experimented with a single Plane, and a sphere, as you can see in the video. I followed several video tutorials with flags, carpets, and capes, but the best I could achieve is that the ball affected the cloth but fall through it. Is there a way to make this happen with correctly set up physics components without scripts or custom shaders?