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Question by Kaldrin · Nov 26, 2020 at 03:32 PM · 2d gamespritestilemapsortingtop-down

2D custom sort axis not working at all

Hello everyone. I really need help, I've been struggling with this for 2 days, browsing all the internet, forums, answers, discord servers, to find a solution, without success.

Context I have experience with Unity, however not with tilemaps, so I am making a classic top-down 2D game using tilemaps and I need a way for objects to appear in front or behind other objects depending on their Y position.

Actual problem I tried many ways and none worked, really none. I followed tutorials and posts and most say to use the custom transparency sorting axis to orthographic with 0, 1, 0, which I did, but it doesn't work, it never works, I tried on different scenes, different projects, different versions of Unity, tons of settings for the camera, sprites, tilemaps, I even tried to set it via script, I just can't get it to work, it just will never render them the correct way depeding on their position.

alt text

Please I'm really hopeless, I don't know why it works for everyone except me, I do'nt know which setting I missed, I really need help, please

screenshot-1.png (6.7 kB)
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Answer by Kaldrin · Nov 26, 2020 at 11:50 PM

Ok I found the solution here : https://forum.unity.com/threads/transparency-sort-mode-and-lightweight-render-pipeline.651700/?_ga=2.152381881.1484303398.1606129842-985179103.1604252754

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Answer by TomArano_Dimenco · Nov 26, 2020 at 04:40 PM

is the draw priority on UI not also based on the order they are in the hierarchy (assuming depth is the same)?

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avatar image Kaldrin · Nov 26, 2020 at 05:54 PM 0
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UI draw order is effectively based on the hierarchy, but it is not the case of objects outside of canvases, such as sprites.

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