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Question by Dubious-Drewski · Aug 16, 2013 at 07:02 AM · texturebugskyboxglitchtint

Changing Skybox tint in game, permanently changes it in editor?

Is this a glitch?

I am experimenting with changing the skybox based on ingame events, so I used this line:

 if(Input.GetKey (KeyCode.K)) RenderSettings.skybox.SetColor("_Tint", Color.red);

It worked. It changed my skybox to a harsh red tint. But it's permanent. It's now red in the editor.

I can fix it by using Color.grey, but why does the change stay even when the game stops? Shouldn't it reset?

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Answer by 2d4Games · Aug 16, 2013 at 11:41 AM

RenderSettings affects stuff in the scene as well, because it changes all of the render settings. If you want something that only changes temporarily, you could make a very large mesh around the entire scene and change the material of that using a script. That way you can still see everything from the inside, and you won't have to mess with the render settings of unity.

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avatar image Dubious-Drewski · Aug 16, 2013 at 08:13 PM 0
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Alright, thank you for the info. For the sake of performance, I will not be adding more mesh, I'll just make sure I have exit code to clean up any changes.

Thanks.

avatar image 2d4Games · Aug 16, 2013 at 08:22 PM 0
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Glad I could help. Would you $$anonymous$$d accepting my answer, by the way? I would appreciate it :D

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