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How can I stop the edges between my vertex-snapped cubes flickering?
Hello everyone! I am making a 3d platformer right now and I am using a modular technique for building levels; I have all of my 3d assets (trees, grass, fences, etc) in a folder and I simply drag and drop them. To keep everything neat, I am using vertex snapping a lot. However, whenever I test my levels, the edges between two vertex-snapped objects flicker. I read somewhere that if two faces are in the same location, weird stuff happens. This is my guess to why the flickering is happening. How can I fix this? I'd prefer to keep using the modular technique. I tried making a level non-modularly but it took so much longer compared to the modular way. Thank you for your help!
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