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Question by danweaver12 · Mar 18, 2020 at 10:42 AM · file-iosetupdeploymentconfigconfigurable

Best option for a config file?

New to unity. I'm working on a WebGL project and there are various URLs that change depending on if it's a developer build or release build. I have to provide some sort of config file that lets the deployers of the project change that file without needing to change the code. Is there a standard config file for this that Unity WebGL projects generally use? Or can it be literally anything and I just read it from code at startup?

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avatar image ShadyProductions · Mar 18, 2020 at 10:43 AM 0
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I usually use json/xml for config files.

avatar image danweaver12 ShadyProductions · Mar 18, 2020 at 02:01 PM 0
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How are these usually read? I'm seeing some older posts talking about a web.config file in the build folder, but I'm not seeing one being created.

avatar image ShadyProductions danweaver12 · Mar 18, 2020 at 08:05 PM 0
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You usually have to either write your own methods to read/convert to/from json/xm or you can use existing libraries to do this for json like (Newtonsoft) or the build in https://docs.unity3d.com/ScriptReference/JsonUtility.html

For xml you have to mainly do it yourself, there are a lot of ways to do it. Linq to xml is probably the easiest way to read/build xml files: https://docs.microsoft.com/en-us/dotnet/csharp/program$$anonymous$$g-guide/concepts/linq/linq-to-xml-overview

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Answer by logicandchaos · Mar 18, 2020 at 09:10 PM

it could be anything, I would use a scriptableObject that you can save and load as JSON

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