Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 11 Next capture
2021 2022 2023
1 capture
11 Jun 22 - 11 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Andymandc · Jul 08, 2015 at 04:41 AM · terraingraphicsimportblender

I Have A Problem Importing A Map From Blender

Okay, I have this map I got from a game. I put in Blender and exported it as a Blend file. I put it in Unity, but when I put it in the scene, everything but the ground shows up. It doesn't show in the hierarchy or anything.

What do I do. Any help is much appreciated :)

Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image AlwaysSunny · Jul 08, 2015 at 04:41 AM 0
Share

Not enough information.
"Okay, I have this map I got from a game."
What does the word "map" mean to you here? 3D data?
"I put in Blender and exported it as a Blend file."
So you've got 3D data in blender and you can see the ground?

It's just not there when you add it to the scene in Unity?

Can you see the object representing the ground in the hierarchy of the imported 3D file (when you expand the file to view its contents) in the project view?

avatar image ei1 · Jul 08, 2015 at 07:03 PM 0
Share

AlwaysSunny, in 3d games, "maps" refer to the terrain, or setting of the gameplay

avatar image Daphoeno · Jul 08, 2015 at 07:04 PM 0
Share

Have you tried exporting as a .fbx from blender? usually has less errors I have found

also: "It doesn't show in the hierarchy or anything." This sounds like you haven't acctually added the object to your scene, is this right? Also, keep in $$anonymous$$d that sometimes .blend files can be imported into the project assets area but will not be 'dragged' into a scene due to a bug between the communication between blender and unity

2 Replies

· Add your reply
  • Sort: 
avatar image
-1

Answer by Pflobus · Jul 09, 2015 at 03:11 PM

Rather than exporting it as a .blend file, try a .dae file. That always works for me.

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image AlwaysSunny · Jul 09, 2015 at 03:14 PM 0
Share

OP's issue is inverted normals.

avatar image Andymandc · Jul 09, 2015 at 03:18 PM 0
Share

@Pflobus I will try that.

@AlwaysSunny. Here is a video just for you to see what I mean. I was unable to record Blender but I did take some screenshots and put them in.

avatar image AlwaysSunny · Jul 09, 2015 at 04:36 PM 0
Share

Don't see a video link. Again:

A video is not necessary. The problem you are describing is caused by having inverted normals. In blender, select the terrain object. Enter edit mode. Select all the faces on the mesh. Press Ctrl+F and choose "flip normals". Save and exit.

avatar image
0

Answer by ei1 · Jul 08, 2015 at 10:02 PM

In blender, is the ground upside down? Blender allows you to see the backside of flat objects, but unity makes them transparent. Is the ground parented to a strange object? It could be buried under a long hierarchy.

try importing the ground individually, just to see if it works.

Comment
Add comment · Show 6 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Andymandc · Jul 08, 2015 at 10:31 PM 0
Share

But how would I import the ground individually?

avatar image AlwaysSunny · Jul 08, 2015 at 10:49 PM 0
Share

This is not necessary. Something else is going on. Please answer the questions I asked in my original comment to help us help you:

So you've got 3D data in blender and you can see the ground?
It's just not there when you add it to the scene in Unity?
Can you see the object representing the ground in the hierarchy of the imported 3D file (when you expand the file to view its contents) in the project view?

Is the ground even a separate mesh unto itself? It probably should be if not. Intuitively separating meshes is generally a smart move.

Also, @ei1 makes a valid point; your mesh may simply have inverted normals. If you can see the object's name in the scene hierarchy view, it exists in the scene. Navigate the scene camera to the underside of where the mesh should be (or rotate the mesh), and see if you can view it from below.

avatar image Andymandc · Jul 09, 2015 at 06:54 AM 0
Share

@AlwaysSunny

As eil said, I mean terrain. Also, yes I can see it from the bottom of the map/terrain. I can even walk on the bottom, but on the other side (I mean the actual playable part of the map) I just fall through.

Allow me the time to make a video to show you. In the mean time, how do I fix it?

avatar image AlwaysSunny · Jul 09, 2015 at 08:01 AM 0
Share

@Andymandc please post non-answers as comments, not answers.

A video is not necessary. The problem you are describing is caused by having inverted normals. In blender, select the terrain object. Enter edit mode. Select all the faces on the mesh. Press Ctrl+F and choose "flip normals". Save and exit. Problem solved. ;)

avatar image Andymandc · Jul 09, 2015 at 02:28 PM 0
Share

@AlwaysSunny That method didn't work. Also, when I enter edit mode and press T, the contextual menu does appear, but ther is nothing talking about normal :/

Show more comments

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

6 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to use Height Maps 2 Answers

Issue with importing raw heightmaps (made in photoshop) 5 Answers

Problem with importing Blender to Unity 1 Answer

Can't paint detail on terrain. 1 Answer

Import a blender map in unity ? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges