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Question by DoorsOpenat3am · Sep 05, 2018 at 04:01 AM · animationspriterpgiomouse look

Changes sprites to look at mouse location

I want to have an player where the sprite changes to look at the mouse, something like this alt text

right now im just using a bunch of trigger polygon colliders to detect when the mouse enters them, but this seems really inefficient and dosent account for the camera zooming out

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Answer by Rynbernsz · Sep 06, 2018 at 01:59 PM

Could you just compare the transform.position of your main character to the transform.position of your mouse? If you have 8 directions, you could do something like this but mess with the ranges for the X, Y comparing.

 lookDirectionX = mouse.transform.position.x - player.transform.position.x;
 lookDirectionY = mouse.transform.position.y - player.transform.position.y;
 
      // Mouse is to left of player
 if (lookDirectionX <= 0) {
 
      if (lookDirectionY < 0) {
 
           // Face character to LEFT, DOWN
      } else if (lookDirectionY > 0) {
 
           // Face character to RIGHT, DOWN
      } else if (lookDirectionY == 0) {
 
           // Face character LEFT
      }
 }

That's how I would first try it, anyway. Let me know if that works!

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