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Question by Caleb_1701 · Mar 18, 2016 at 12:29 PM · texturematerialstexturesdrawcallstexturing

Multiple Tiling Textures in the Same Material

I am working on a 3d model of a castle, which will be very large in the game. I want to use 2-3 seamless textures for things like bricks, wood, etc., but I want to keep it all in one material (for fewer draw calls). I can't bake it all into one texture, because it would need to be very high resolution in order to look decent up close, and that would probably cause even slower framerates than using multiple draw calls, so I can't do that. How would I accomplish this?

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avatar image Graphics_Dev · Mar 18, 2016 at 01:39 PM 0
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This is NOT a good idea! Just use the few draw calls. It will be much faster than if you create a shader to do this ;)

avatar image Caleb_1701 Graphics_Dev · Mar 18, 2016 at 10:44 PM 0
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Thanks. I'll do it that way.

avatar image Caleb_1701 · Mar 30, 2016 at 05:30 AM 0
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Graphics_Dev pointed out that "This is NOT a good idea!". Not going to take credit for this answer; I'm just posting it to close the question.

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