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What's the easiest way to fix this streched texture?
Hey there, I have a model that doesn't display the tiled texture correctly at some parts. It doesn't have a UVmap and didn't have any textures before. Can somebody give me a hint how to fix this?
Are you sure there is no UV map? I'm asking because this looks like an UV map issue to me and if the texture would be applied in WorldSpace this there's no way this would happen.
Wath type of shader are you using in your material?
Late reply, but yes you're right. It actually was a UVmap issue. I solved it by just unwrapping it again.
Answer by Weaver13 · Jul 23, 2020 at 04:36 AM
Based on the sudden slanted direction of the pattern, I would assume that the object has a UV map that you are unaware of (it may be implicitly generated). If not, please describe how you attached the texture to the model, in Unity or another app? I would definitely double check the model's UV. The grassy triangle immediately to the bottom left of the building in image one tells me it is not a uniform mesh (straight tidy tiles), so I doubt Unity has a smart way of attaching it. Try UV mapping it by looking from above and hitting project from view.
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