Question by 
               Tekksin · Oct 25, 2018 at 11:23 PM · 
                shadershader programmingreflectionrefraction  
              
 
              HD Render Pipeline Refraction / Distortions
I recently switched my project to the HD render pipeline, and I'm struggling to find any way of making refractive / reflective shader in the Shader Graph.
Does anybody have any resources that divulge how to achieve this? I know the HDRenderPipeline / Lit material has a refraction/reflection option, but I want to write my own in shader graph for more control. There are plenty of ways to do this with the Low-whatever render pipeline, but I need it for HD.
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              Answer by Tekksin · Jan 18, 2019 at 06:21 PM
shader graph now has support for lit shaders. Nevermind.
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